DDR Consultancy

7 October, 2009 at 9:41 am | In blogging | Leave a Comment

I recently watched the movie “Yes Man” starring Jim Carrey (based on the book by Danny Wallace). I really enjoyed the movie and it was definitely worth a watch. There’s a scene where Jim Carrey’s character goes to a bar, gets drunk and ends up gathering a crowd on a Dance Dance Revolution arcade machine:

Video games have always had a hard time being represented in movies, but I like to think that Yes Man captures the excitement and thrill of playing a DDR dancing game. Admittedly I’ve never seen an entire bar crowded round a dancing game – or for that matter a dancing game in small bar – but I did recognise the look on people’s faces and the energy in the room.

After I finished watching the movie and the credits rolled I spied the role of a “Dance Dance Revolution Consultant” crop up as part of the production team.

DDRconsultant

The DDR Consultant himself, Tyler Ward, has been involved in a few amateur documentaries, tv shows and films which feature his niche dancing game in them. I’m glad that at least one aspect of gaming is beginning to be taken seriously in the movie industry.

Tekken 6 “Fighter’s Motivation”

5 October, 2009 at 10:49 am | In blogging | Leave a Comment
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Generally speaking the hype and marketing for Tekken 6 has been rather high brow and quite striking. It’s quite a contrast for a game with fighting kangaroos, ninjas, robots and other assorted quirky features.

This video shows brief interviews with lots of real life fighters, what got them into fighting and why they fight professionally. There’s no mention that this has anything to do with videogames at all until around the 3 minute mark.

Considering that fighting games (especially Tekken) have some of the most iconic escapist imagery in them, I love how they’ve managed to weave this in with real world events and people.

Is there any innovation left for 2D fighers?

4 May, 2009 at 1:45 am | In blogging | 1 Comment
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It’s no breaking news to say that the 2D fighting genre is incredibly niche. Infact if it weren’t for Capcom’s recent ‘HD remix’ re-releases of their popular 2D fighting games, the genre would remain extremely far away from mainstream games media attention.

In all honesty, it’s difficult to see room for significant innovation. During it’s heyday in the 90’s it was typical to add new characters and special moves to extend the lifespan of a 2D fighting game series.

Over time, this led to increasingly complex games which became more and more intimidating for beginners, and it was the developer’s very efforts to keep their games alive that ultimately sealed their fate.

A long standing 2D fighting game franchise, King of Fighters (KOF), has recently branched out with some curious spin off titles. The first big non-fighting spin off title was ‘King of Fighters Skystage’ a vertical side scrolling shoot ‘em up (or shmup) with KOF fighters floating through the air shooting bullets out of their hands.

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It’s also recently been announced that there’s going to be a KOF online rpg. Complete with 3D graphics and online rpg elements.

kofonline

For me, online play is the most recent significant innovation in 2D fighting games. Beyond that, it’s very difficult to predict which direction the genre will develop from here. Especially if you use the KOF franchise as a benchmark!

If Penguin Books did classic game art…

11 February, 2009 at 10:49 am | In blogging | Leave a Comment
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I just discovered some mock game cover art by digital artist Olly Moss. He’s covered classic games from the late 90’s as if their artwork were designed by the Peguin book publisher. Its amazing how faithful he is to the static, dry style of Penguin art. If these games were transformed into dusty old textbooks, this would be how they’d end up.


Goldeneye videogame classics

If you enjoyed that, you should really check out the rest of the gallery here.

Slow day for news at 1up

1 October, 2008 at 9:41 am | In blogging | Leave a Comment
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This morning when I woke up and skimmed through the RSS feeds for gaming news, I looked at this article and my heart sank. I’ve seen some pretty pointless articles written on some blogs but this is the worst offender I’ve ever come across:

Nintendo issues “No Comments” on New DS Rumours

…this counts as news?!? Seriously, the article mentions that Nintendo are not confirming or denying the existence of a New DS. Nintendo have a long colourful history of never commenting on rumours. In most recent memory, they kept totally silent on rumours regarding the delayed unveiling of the Wii controller after showing the Wii console.

I’m half tempted to get in touch with 1up.com (who in all fairness are usually an ok gaming website) and ask them why they ran this pointless story. Then I’ll post another blog post here about why they’re issuing no comments on Nintendo issuing no comments about the New DS Rumour.

Battle of Destiny

9 September, 2008 at 7:22 pm | In blogging | Leave a Comment
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Only a competitive hardcore fighting gaming event could get away with being called the ‘Battle Of Destiny’. A dramatic name like that is reinforced by the actual tournament games they’ve picked out: ‘Capcom versus SNK 2: Millionaire Fighting 2001′, ‘Streetfighter III: Third Strike’, ‘Tekken 5: Dark Ressurection’ and ‘Hyper Street Fighter II Anniversary Edition’.

This attracted lots of hardcore gamers from across Europe, a lot of them wearing self referencing fighting game T-Shirts and carrying their own custom modded arcade sticks with all sorts of colours, buttons and artwork that they used for their tournament games.

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The actual area was in the Rocket Centre, the metropolitan University student building. Reinforcing the negative videogame stereotype, most of the rooms were very dark with the display screens being a helpful source of light to navigate your way through the building.

Before each tournament match, the players go through something of a ritual which is akin to martial artists bowing to each other before battle. They go to the options screen, and make sure that their opponent has set all the controls and configurations to their preference. Its almost like a digital shaking of the hands and chanting something along the lines of “may the best man win”.

The really interesting thing about this event was the hype surrounding the grand finals. All of the machines were shut off and we were asked to leave the premises for half an hour. I thought that all of the staff were having a syncronised break, but when we were allowed back into the hall it now resembled a cinema theatre with lots of chairs laid out in long rows, and a grand huge screen displaying the final rounds of the competition, with a beefy sound system to match.

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The level of energy and excitement in the room was incredible. Because everyone there was competing or at least knows of Streetfighter and its fighting game kin, the entire crowd would react collectively to someone performing a string of special moves or interesting playing styles.

It was an incredible experience, and I have never seen so many people in a single room who are so into their fighting games than at this event. If you’re a big fan of fighting games, I would definitely recommend it. I know that I’ll definitely be going along to their next event.

Rabid Nintendo fans turn to homebrew

10 July, 2008 at 10:09 pm | In blogging | Leave a Comment
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Since the launch of Mario 64 DS and the realisation that it could produce N64 quality 3D graphics, the absence of a Smash Bros game has always been a mystery. It must now be one of its top current franchises, and the arguement of the DS not having an analogue stick is wearing thin as the Wii’s Smash Bros Brawl is playable using the standard Wii mote (with no analogue stick).

Clearly I’m not alone with this, as a Smash Bros DS homebrew game is currently being made.

Whilst on the subject of the fans taking it upon themselves to get what they want, Nintendo’s virtual console on the Wii has been hacked to run a homebrew version of the N64 classic Goldeneye.

Projects like these show how huge the demand is for things like this. Hopefully the game developers out there will do something more productive than simply shutting the projects down.

uWink: Social Gaming Restaurant

6 July, 2008 at 11:09 pm | In blogging | 2 Comments
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Didn’t you know its rude to play videogames at the dinner table? Well, original Atari founder, Nolan Bushnell thinks otherwise, as he prepares to bring his social gaming restaurant chain to our fair city of London later this year.

uWink logo

With uWink, you go into the restaurant and use the lcd touchscreen to browse the menu and order your food. While you’re waiting for the food to arrive, you can play videogames. Not just any videogames, the type of videogames which meet Nolan Bushnell’s criteria of social gaming.

Mr Bushnell is not only trying to change the way technology is used within restaurants, but to also change the way we see gaming. He wants the gaming to be supplementary to the the restaurant experience instead of distracting from it. Basically he’s talking about the types of games which resemble board games that everyone can play from all ages and backgrounds.

I’m curious to see what that exactly translates into, so I’ll probably check this place out when it finally arrives here in the UK. For now, I’ll still use my trusty Nintendo DS if I must get my fix of touchscreen gaming while I’m waiting for food to arrive in a restaurant…

Portal.

1 June, 2008 at 11:13 pm | In blogging | Leave a Comment
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I’ve recently had a chance to play through the Half Life 2 Orange Box. Although the compilation is incredible value, the stand out game in the package must be Portal.

Portal Logo

Sometimes its easy to forget that FPS genre still has a lot to offer us, what with it being utterly flooded by developers climbing over each other to make The Next Big Shooter. What I really loved about Portal is that, its not even a shooter. Its a puzzle game that simply happens to use the Half Life 2 Engine.

Portal stands for so many good gameplay values.

  • Its accessible:there’s a very well thought out learning curve.
  • Its not too long: the developers didn’t decide to flesh out the concept by forcing you through needless plot and cutscenes that you don’t really care for.
  • You can choose to do bonus levels:as production costs rise, we are seeing the decline of genuine bonus content that rewards dedicated gamers as companies want everyone to be able to play through their hard work. Portal offers bonus missions which are really challenging and force you to find drastic solutions to increasingly complicated problems.

Its also interesting to note that I’ve really been so moved by this game, that I’m even badgering all of my friends to play it. Yes, it really is that good.

Play Portal.

Xbox 360 doesn’t like Parties

1 June, 2008 at 10:24 pm | In blogging | Leave a Comment
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I recently went along to an Xbox 360 LAN party with some of my friends. We brought along a few Xbox 360 consoles, controllers and games and even some headsets. The plan was to hook a few Xbox consoles up to a few tv’s around the house and to play some system link multiplayer games.

Setting up the equipment was pretty straightforward; it was setting up the games which actually proved a difficult task.

Army of Two

The first game we decided to play in multiplayer was Army of Two. After going through the menu’s on the game and reading the instruction manual, we discovered that this game has no system link option! In order to play each other, we had to connect to the internet, host a private online match over Xbox live and have the other team – only a few precious metres away – join the private match. It was also irritating that, because it was over the internet, we had to piggyback off someone else’s gamertag. Considering Army of Two is such a co-op themed game, you’d have thought that the developers would make it as easy as possible to do have system link setups!

Gears of War

Gears of War was refreshingly fun to play for a title which is approaching 2 years old. The graphics still look incredible, and the tactical cover dynamic still hasn’t really been bettered by any of the more recent Xbox 360 games. As a party game, like Army of Two, there’s only a maximum of 2 people per console so after a few games on rotation we decided to get everyone involved in another game famous for its multiplayer…

Halo 3

I’d never realised how flexible Halo 3 truly was until this event. At this time of night our group had petered out to just 5 people, and we had 2 people on one Xbox and 3 people on the other console. After Gears and Army of Two this was something short of a revelation to have so many people playing at one given time. I’d also never realised how much fun could be had by watching the saved replays of our matches as we provided running commentary while viewing our performances of team deathmatch on high ground.

Call of Duty 4

And then there was the grand finale, Call of Duty 4. This is currently the favourite Xbox live multiplayer game of choice, and we were really anticipating some system link action. COD4 split screen is fun enough by itself, but the whole idea of having teams in different rooms battle it out like we’d just did with Halo nearly made us salivate. But to our horror, we discovered that COD4 has possibly the most gimped system link ever seen – it will only let 1 person play per console. The frustrating thing is that we know a single Xbox 360 can handle 4 people split screen. This was a huge disappointment, and slightly reluctantly we went back to some 3 v 2 Halo 3 matches.

The Final Word…

System link games when they’re done right can really make for some of the most fun console experiences. I find the best type of system link experiences are ones that combine traditional split screen multiplayer and the modern multiplayer climate of squad based FPS’s: your room vs another room. Its the way you can talk to someone else without using a ridiculous headset; the way you can even see someone else’s screen on your team to help co-ordinate your attacks and strategies and knowing somewhere in your network, there’s a bunch of people doing exactly the same thing. For me, thats the type of social gaming best suited to the Xbox and its available games. As it stands right now, it would seem that video games developers couldn’t care less for this setup.

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