DDR Consultancy
7 October, 2009 at 9:41 am | Posted in blogging | Leave a commentI recently watched the movie “Yes Man” starring Jim Carrey (based on the book by Danny Wallace). I really enjoyed the movie and it was definitely worth a watch. There’s a scene where Jim Carrey’s character goes to a bar, gets drunk and ends up gathering a crowd on a Dance Dance Revolution arcade machine:
Video games have always had a hard time being represented in movies, but I like to think that Yes Man captures the excitement and thrill of playing a DDR dancing game. Admittedly I’ve never seen an entire bar crowded round a dancing game – or for that matter a dancing game in small bar – but I did recognise the look on people’s faces and the energy in the room.
After I finished watching the movie and the credits rolled I spied the role of a “Dance Dance Revolution Consultant” crop up as part of the production team.
The DDR Consultant himself, Tyler Ward, has been involved in a few amateur documentaries, tv shows and films which feature his niche dancing game in them. I’m glad that at least one aspect of gaming is beginning to be taken seriously in the movie industry.
Tekken 6 “Fighter’s Motivation”
5 October, 2009 at 10:49 am | Posted in blogging | Leave a commentTags: PS3, Tekken 6, Xbox 360
Generally speaking the hype and marketing for Tekken 6 has been rather high brow and quite striking. It’s quite a contrast for a game with fighting kangaroos, ninjas, robots and other assorted quirky features.
This video shows brief interviews with lots of real life fighters, what got them into fighting and why they fight professionally. There’s no mention that this has anything to do with videogames at all until around the 3 minute mark.
Considering that fighting games (especially Tekken) have some of the most iconic escapist imagery in them, I love how they’ve managed to weave this in with real world events and people.
Is there any innovation left for 2D fighers?
4 May, 2009 at 1:45 am | Posted in blogging | 1 CommentTags: 2D fighting, King of Fighters, KoF, RPG, Shmup
It’s no breaking news to say that the 2D fighting genre is incredibly niche. Infact if it weren’t for Capcom’s recent ‘HD remix’ re-releases of their popular 2D fighting games, the genre would remain extremely far away from mainstream games media attention.
In all honesty, it’s difficult to see room for significant innovation. During it’s heyday in the 90′s it was typical to add new characters and special moves to extend the lifespan of a 2D fighting game series.
Over time, this led to increasingly complex games which became more and more intimidating for beginners, and it was the developer’s very efforts to keep their games alive that ultimately sealed their fate.
A long standing 2D fighting game franchise, King of Fighters (KOF), has recently branched out with some curious spin off titles. The first big non-fighting spin off title was ‘King of Fighters Skystage’ a vertical side scrolling shoot ‘em up (or shmup) with KOF fighters floating through the air shooting bullets out of their hands.
It’s also recently been announced that there’s going to be a KOF online rpg. Complete with 3D graphics and online rpg elements.
For me, online play is the most recent significant innovation in 2D fighting games. Beyond that, it’s very difficult to predict which direction the genre will develop from here. Especially if you use the KOF franchise as a benchmark!
If Penguin Books did classic game art…
11 February, 2009 at 10:49 am | Posted in blogging | Leave a commentTags: Goldeneye, N64, retro games, videogame art
I just discovered some mock game cover art by digital artist Olly Moss. He’s covered classic games from the late 90′s as if their artwork were designed by the Peguin book publisher. Its amazing how faithful he is to the static, dry style of Penguin art. If these games were transformed into dusty old textbooks, this would be how they’d end up.
If you enjoyed that, you should really check out the rest of the gallery here.
Super Streetfighter 2 Turbo HD Remix – Review (Xbox 360)
13 January, 2009 at 3:45 pm | Posted in reviews | Leave a commentTags: HD, PS3, Streetfighter, Xbox
Amongst Streetfighter purists, many consider Super Streetfighter 2 Turbo (SSF2T) the definitive Streetfighter title. There’s a sensible amount of characters, its a logical progression from the previous Streetfighter 2 titles, and there’s plenty of depth to its gameplay. It was popular enough to be re-released on the Sega Dreamcast (a console ripe with contemporary arcade titles for its time), and it has been ported to assorted consoles many years after its initial arcade release.
The Streetfighter series went in many different directions since SSF2T. Capcom have heartily experimented with their Streetfighter formula with assorted gameplay mechanics and different art styles to produce an overwhelming amount of Streetfighter related titles.
Knowing this, I was a little skeptical of this new digitally distributed title. I mean its the classic SSF2T with a new lick of paint, right? Essentially, yes. If you never enjoyed 2D fighting games and didn’t really get the whole Streetfighter thing the first time round, then the chances are you probably won’t like this pretty new HD version either.
But if you did enjoy Streetfighter, you owe it to yourself to download this title. The presentation is simply top notch. Graphically, the redrawn chunky sprites make the game look and feel better than ever, and the remixed music is all done by Streetfighter fans themselves over at OC Remix. This is a labour of love through and through.

The online component of this game is also very reliable and lag is minimal. This is massively important, as its the online gameplay which really makes the crucial difference between this update of the game and the original. Its no longer about who is the best Streetfighter player in your circle of friends anymore as you can pit yourself against the rich talent of the masses. The online gameplay is really interesting, as you’ll constantly be discovering some really good tips and tricks from fighting your online opponents.
The bonus of Capcom’s decision to make this game digital distribution only makes this game a fraction of the cost of a retail purchase for, depending on how much you and your friends enjoy Streetfighter, many hours of gameplay. With the upcoming Streetfighter IV, there really is no better time to be the new challenger…
Links Crossbow Moaning
29 December, 2008 at 11:18 am | Posted in editorial | Leave a commentOver Christmas I was given Links Crossbow training for the Nintendo Wii as a present from my brother.
I remember this game being controversial amongst Nintendo fanboys as it was the first ever fully fledged Zelda spinoff title. Its a lightgun arcade game made mostly from recycled assets from Zelda: Twilight Princess.

To be honest, as long as its done in an imaginitive way, I think its reasonable for developers to recycle bits from their previous games. It was a famous USP of Warioware’s initial Gameboy Advance release as it borrowed familiar pieces from Nintendo’s previous games.
Even Smilebit’s ‘The Typing of the Dead’ mostly recycled ‘The House of the Dead 2′ (complete with dodgy voice acting and cheesy music). It was extremely tongue in cheek and made for a really fun, entertaining game. The most important thing is that it offered something new.
In this respect, Link’s Crossbow training is a dazzling success. Its a really satisfying on rails shooter with lots of different missions, destructible environments and hidden bonuses. The Nunchuk’s analogue stick means that for the first time in a lightgun game, you get free movement of your character on some challenges.
I enjoyed the game so much that I went back again and again to achieve gold medals on all of the challenges. I thought being a Nintendo game there may be some unlockable secret level or a new mode of playing the game. But there was nothing. Not even a message to acknowledge that I’d got all gold medals.
Nintendo have a long history of offering rewards and unlockable goodies. That was their thing: their games may have mostly looked like their aimed at children but they would offer some tough challenges if you searched for them.
Thats how Nintendo previously kept their hardcore gamers happy. Link’s Crossbow Training and its refusal to acknowledge enthusastic gamers who play it through to the end could be the start of a worrying trend from Nintendo.
DS London: World Record Attempt
22 October, 2008 at 9:42 am | Posted in Uncategorized | 1 CommentTags: Girl Gamers, Guiness Book of Records, Nintendo DS, World Record
My friends over at DS London are doing big things.
They’re trying to break the world record of most number of DS players at one time in one room.
Nintendo themselves will also be at this event filming a small documentary for their Nintendo Wii Channel.
If that wasn’t enough, at the same venue there’s also going to be a Girl Gamers Tournament and a pub quiz in the evening!
All of the events are supporting the BBC Children In Need Charity.
If you have a Nintendo DS and want to make history, join them at the Rocket Centre at London Metropolitan University on Saturday 25th October between 4pm and 5pm.
Guitar Hero: On Tour – Review (Nintendo DS)
18 October, 2008 at 9:53 pm | Posted in reviews | Leave a commentTags: Activision, Guitar Hero, Nintendo DS
Since Activision’s acquisition of the Guitar Hero franchise, we’ve seen lots more of the Guitar Hero games spring up seemingly from nowhere. Guitar Hero: On Tour is one of these Guitar Hero installments that nobody saw coming. This is probably because the idea of a game centred around a peripheral on a portable games console is insane. I mean, imagine a lightgun game appearing on Sony’s PSP where you had to hold a physical handgun peripheral. Its outright bonkers.
Fortunately Red Octane, the hardware makers, have invented something called the ‘Guitar Grip’. This attaches to your Nintendo DS to give it a fretboard. The idea is to wrap your hand around the Nintendo DS to grab the fret buttons and to strum by using the touch screen. They’ve even provided a special plectrum shaped stylus. Initally this strange setup will probably cramp your hand as you adjust to it, but after a while you’ll get used to it.

Red Octane may be the guys behind the hardware, but the actual game was developed by Vicarious Visions. They’ve kept the Guitar Hero game play formula intact: a conveyor belt of coloured blocks travel towards you, hit them in the sequence they appear and you’ll produce guitar sounds. The mechanics are also the same as in previous Guitar Hero games – you can adjust the pitch of some long notes using the whammy bar , and you can use star power to temporarily double your note score. The whammy effect is used from the stylus and the star power is activated by shouting (or blowing) into the DS’s mic. The only significant gameplay difference on the Nintendo DS version is that there’s physically 4 notes on the fretboard instead of the usual 5.
This game also creates another first for the ever expanding Guitar Hero franchise, as everything is stored on a small memory card instead the usual optical media of DVD’s. This means that there’s a lot less songs than your usual Guitar Hero: there’s a grand total of 25 songs – and no bonus songs(!). Vicarious Visions’ solution to this is simply have quality over quantity. There’s a very strong lineup of loveable guitar music from Nirvana, Blink 182, Maroon 5, No Doubt, and lots of other successful acts. Selected songs from Guitar Hero 3 also make a return, giving it an element of a greatest hits compilation.
Usually this would seem like an extremely lazy thing to do on the developers behalf, but having familiar songs available on the go really does make for a convincing ‘play Guitar Hero anywhere’ feel. Put some headphones on, and your bus/train/airport/outdoor surroundings will melt away into Guitar Hero goodness.

Graphically, its impressive what they’ve managed to squeeze out of the Nintendo DS. The overall presentation is nearly on par with what you’d expect from a Sony PSP title. The character models of your chosen guitarist and their band are very detailed and make for a good attempt at recreating the visual feel of the home console Guitar Hero games.
For the Guitar Hero fanatics out there, this game is definitely worth picking up. It has everything you’d want from a Guitar Hero game and it really is a lot of fun having the option to play Guitar Hero on the go. The only problems with this package are physically getting used to the Guitar Grip, and some people may be disappointed at the cut down song selection. This is an otherwise brilliant chance for you to take your Guitar Hero gaming on tour with you wherever you go!
9/10
Slow day for news at 1up
1 October, 2008 at 9:41 am | Posted in blogging | Leave a commentTags: DS, nintendo, pointless news, videogames
This morning when I woke up and skimmed through the RSS feeds for gaming news, I looked at this article and my heart sank. I’ve seen some pretty pointless articles written on some blogs but this is the worst offender I’ve ever come across:
Nintendo issues “No Comments” on New DS Rumours
…this counts as news?!? Seriously, the article mentions that Nintendo are not confirming or denying the existence of a New DS. Nintendo have a long colourful history of never commenting on rumours. In most recent memory, they kept totally silent on rumours regarding the delayed unveiling of the Wii controller after showing the Wii console.
I’m half tempted to get in touch with 1up.com (who in all fairness are usually an ok gaming website) and ask them why they ran this pointless story. Then I’ll post another blog post here about why they’re issuing no comments on Nintendo issuing no comments about the New DS Rumour.
Soul Calibur XBLA – Review (Xbox 360)
9 September, 2008 at 7:35 pm | Posted in reviews | Leave a commentTags: Live Arcade, Soul Calibur, XBLA, Xbox
In the build up to Namco-Bandai’s fourth installment of the Soul Calibur franchise, they’ve decided to release the original Soul Calibur onto the Xbox 360 Live Arcade (XBLA). Soul Calibur was originally an arcade game at the turn of the Millenium before it was given a new lease of life on Sega’s Dreamcast. This home version was a complete remake, boasting new groundbreaking 128bit graphics and an exclusive character, Cervantes – an undead pirate and the boss of Namco’s Soul Edge (released on PS1 as Soul Blade).
But enough of the history lesson! How does this XBLA game play? In short, extremely well. Its easy to understand why the original Soul Calibur is rated as such a balanced and polished game when you can revisit it the best part of a decade later and still find an amazingly playable, fluid, deep fighting experience.

To the utterly uninitiated, Soul Calibur is basically like Namco’s Tekken fighting game franchise but with swords and set roughly around the 17th century. The characters use a range of edged and blunt weapons ranging from a hulking battle axe to an experimental mechanical sword that can break apart into a whip.
An inviting thing about Soul Calibur are its controls: there’s 1 button to block, 1 button to kick and 2 buttons to swing your weapon either horziontally or vertically. Like all brilliantly designed games, its easy to grasp the basics but will take you a long time to achieve mastery. This is aided by some well thought out mechanics.
The 8 way diagonal running system meant that for the first time 3D fighting games authentically ventured into the third dimension as you side stepped and danced around your enemies. Also, the fact that every single character in the game was able to interrupt their opponents attack with the correct timing made for some very deep tactics as players thought many moves ahead.

Visually its still very much a pretty game, and it feels very authentic – complete with slightly dodgy physics when people bounce off the edge of an arena during a ring out. A virtual museum in the game also allows you to read character biographies, browse concept, developer and fan art and look at some impressive weapon demonstrations as each character fluidly shows exactly what they’re capable of doing with their weapons of choice.
The XBLA version comes with all of the secret characters, costumes and arenas of the Dreamcast version unlocked so you can get started straight away. Although the scoreboards have online functionality, there is no feature to play against other people over Xbox Live. A lot of people may find this disappointing, but given the rushed and totally flawed online experience of other XBLA fighting games (Streetfighter II Turbo, I’m looking at you here!) I’m actually quite glad they haven’t tainted an otherwise fond memory of this fighting classic.
9/10
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